Devlog
Notes on building Magdrop: what shipped, what broke, and what the fix turned out to be.
- What Magdrop is, and what it is not yet 24 August 2026 A first post on what the build actually does today: deterministic simulation, an authoritative server, and bots that go looking for ammunition.
- Bots carry their ammunition 21 August 2026 Bots used to reload from nothing. Giving them real magazines meant corpses that hold what the bot was actually carrying, bots that scavenge when dry, and a bug where they ranked a pistol above a ri...
- Every test passed and nobody could move 20 August 2026 A two-line omission meant players joined a raid and were instantly frozen. Every convergence test passed throughout, because none of them pressed a crouch key. The same class of bug had already hap...
- The hands that did not ship 19 August 2026 First-person hands: a custom mesh splitter, two-bone IK accurate to 2mm, every frame basis enumerated. The palms still faced the wrong way, so they were removed, and removing them exposed a bug the...
- Measure first, because the obvious suspect was innocent 18 August 2026 Sight rays were eating 38.5% of every tick. The obvious cause was rays travelling too far. Measuring showed cost was nearly flat with distance, and the real problem was somewhere else entirely.
- The median could not see the tail 16 August 2026 Collision geometry looked fine at 28 triangles per prop. Then a sight ray on the warehouse map cost most of a tick, because 77 props out of 1,337 held 45% of all the triangles, and a car was collid...
- The harness was lying 14 August 2026 Players reported getting stuck in doorways. The first measurement said 38 of 70 buildings were unenterable. After fixing the test, it was 7, and six of those have no door in the art at all.
- A raid you can leave 11 August 2026 Extraction is the mechanic that makes everything else in the genre work, and adding it broke six tests, revealed the built-in level had no exits at all, and showed that players were spawning on top...